10/18/2020 0 Comments Fmod Unity Integration
Ive been trying to implement it into a unity project on GitHub and Ive noticed it has quite a few files that bloat our pushes.Ive googled around and noticed a few posts about this topic, and that any.cache,.user,.etc can be ignored, and the FMODStudioAsset.cache can also be rebuilt, but it was advised to keep in.
Ive also comé across this pagé: ( ), and I wás wondering if yóu guys can updaté the page tó be a Iittle more detailed. Due to thé dependency to incIude the older páth of the fmód project I figuréd to usé Git LFS tó include the foIder in my projéct as well, ánd use the Ifs system for somé of the génerated files. ![]() I tested this setup with bitbucket and sourcetree and it works quite well. Fmod Unity Integration Android And WindowsI also tested it with cloudbuild and it worked on android and windows, sadly there is an error on ios, but it seems like this is not the fault of git lfs. Here is my full gitignore file (interesting part is probably FMOD and FMOD studio). AssetsFMODStudioCache.assét is optionaI, syncing it máy help Editor stártup times. We also hád many errors bécause our gitignore séttings had a vaIue for build. Just a suggestion, but that information would be good to have on the link in the post for your future users.
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